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Rule Book :

Table of Contents

I. Introduction

  

A.Covens & Clans

     

1War Status

     

2War Scoring

     

3No War Round

     

4Clan & Coven Lag

     

5Scorched Earth Attacks

     

6Player Rules

  

B.Characters

     

1Races

     

2Classes

     

3Terrains

     

4Wildcard Characters

     

5Power-leveling

  

C.Spells

     

1Shaman & Nature Spells

     

2Druid Spells

     

3 Magi & Feudal Spells

     

4Necro Spells

     

5Demon Spells

  

D.Magic Items

  

E.Cheating

  

F.EXP Equations

  

G.Protected Income

  

H.Basic Equations

     

1Spying

     

2Thieving

     

3Steal Magic

     

4Assassin

     

5Offensive Spells

     

6PvPLosses

     

7Troop Losses v. Monsters

II. The Basics

  

A.Character Basics

  

B.The Arkane Tree

     

1Identify scrolls

     

2Making scrolls

     

3Burning Blood & Fury Potions

     

4Making Invisibility Potions

  

C.Military

  

D.Buildings

  

E.Spying and Thieving

  

F.Monsters

     

1Special Encounters

III. Battles

IV. Help Pages

  

My Stuff Page

  

My Economy

  

Military Status

  

Coven

  

Buy Land

  

Buildings

  

Arkane Tree

  

Military

  

Characters

  

Friendly Spells

  

Item Auction

  

Coven Forums

  

Clan Forums

  

Clans

  

The Competition

  

Settings

  

Goodies

  

Logout

  

Spying

  

Thieving

  

Battle Calculator

  

Attack Results

  

Coven News

  

Attacking Monsters

  

Razing Buildings

  

Messaging

  

Kingdom News

  

Spell Casting

  

Chaos Mode

  

Hints & Tips for Demons

  

Hints & Tips for Human Druid Mountains

  

War Status

  

Steal Magic

  

Character Strengths

  

Run Turn

  

Mass Sell

  

Magic Items

  

History

  

Characters

  

Economy

  

Assassinate

  

Enemy Coven

  

Attack Results

  

Monster Attack Results

Magi & Feudal Spells

Magi/Feudal Spells
  • Lightning - Lightning strikes rain on the targeted empire, especially good at destroying scout towers (Cataclysm chance)
  • Alchemy - Converts Iron stockpiles to Gold and vice versa
  • Advanced Alchemy will produce 2x what alchemy produces.
  • Gems - Causes a boost in mining production.
  • Advanced Gems - produces up to 2x what Gems produces.
  • Cuts Metal - Forges an arkane blade capable of easily cutting through other metals, must be equipped. Gives +15% offense and +5% defense to the War General, Hero or Prince it's cast on.
  • Speed - One time spell that shortens attack return times by 2 hours for Feudal and 3 hours for Magi, can be cast on Coven members. Minimum return time of 4 hours for non-Magi, 3 hour minimum return time for Magi.
  • Advanced Speed - Cast this on yourself or covenmates and it will spill to 1-2 random covenmates who don't have speed
  • Explosions - causes explosions to rock an enemy empire, devestating affect on their mines (Cataclysm chance)
  • Plated Armor (Feudal only) - +15% Offense and +25% Defense to the character it's cast on.
  • Vortex Aura - Boosts offensive spell casting by casters by 15%. Can spill to covenmates.
  • Timber Growth - Boosts lumber production.
  • WAR ONLY Storms - You need to acquire Lightning and Explosions to research Storms. Storms causes a 25% loss in food,lumber,iron,gold,taxes, and adamite production for around 1 day. Storms can spill to the target's covenmates.
  • WAR OR DEFENSIVE POSTURE - Sphere - Requires Storms to research. Sphere can spill to covenmates. Causes a 15% magical protection for an empire for 36 turns, applied after the minimum is applied.
In addition Magi will affect combat casualties by as much as 2% on both offense and defense.

Cataclysm chance means that on a 1 in 5 roll, the spell will do triple damage.

Copyright 2018, Geoffrey C. Porter
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