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Rule Book :

Table of Contents

I. Introduction

  

A.Covens & Clans

     

1War Status

     

2War Scoring

     

3No War Round

     

4Clan & Coven Lag

     

5Scorched Earth Attacks

     

6Player Rules

  

B.Characters

     

1Races

     

2Classes

     

3Terrains

     

4Wildcard Characters

     

5Power-leveling

  

C.Spells

     

1Shaman & Nature Spells

     

2Druid Spells

     

3Magi & Feudal Spells

     

4Necro Spells

     

5Demon Spells

  

D.Magic Items

  

E.Cheating

  

F.EXP Equations

  

G.Protected Income

  

H.Basic Equations

     

1Spying

     

2Thieving

     

3Steal Magic

     

4Assassin

     

5Offensive Spells

     

6PvPLosses

     

7Troop Losses v. Monsters

II. The Basics

  

A.Character Basics

  

B.The Arkane Tree

     

1Identify scrolls

     

2Making scrolls

     

3Burning Blood & Fury Potions

     

4Making Invisibility Potions

  

C.Military

  

D.Buildings

  

E.Spying and Thieving

  

F.Monsters

     

1Special Encounters

III. Battles

IV. Help Pages

  

My Stuff Page

  

My Economy

  

Military Status

  

Coven

  

Buy Land

  

Buildings

  

Arkane Tree

  

Military

  

Characters

  

Friendly Spells

  

Item Auction

  

Coven Forums

  

Clan Forums

  

Clans

  

The Competition

  

Settings

  

Goodies

  

Logout

  

Spying

  

Thieving

  

Battle Calculator

  

Attack Results

  

Coven News

  

Attacking Monsters

  

Razing Buildings

  

Messaging

  

Kingdom News

  

Spell Casting

  

Chaos Mode

  

Hints & Tips for Demons

  

Hints & Tips for Human Druid Mountains

  

War Status

  

Steal Magic

  

Character Strengths

  

Run Turn

  

Mass Sell

  

Magic Items

  

History

  

Characters

  

Economy

  

Assassinate

  

Enemy Coven

  

Attack Results

  

Monster Attack Results

Hints & Tips for Human Druid Mountains

Elf Druid Barren.

This may be the best beginner setup, its easy to learn, not too time demanding and can be great fun.

Advantages
  • You get an attack boost and a speed boost. The attack boost works against monsters and players/AI, the speed only works againstpPlayers/AI.
  • With Elf you can consume Burning Blood Potions (Fiery Blood and Molten Blood) these potions permanently boost your attack
  • Druids are "healers" which means you will have up to 4.5% reduction of troop loss on defense, and if using a druid on offense same thing there. 4.5% may not seem like much but a battle maybe 6-8% losses or even a bit more, 6% with a high level healer is 1.5%.
Disadvantages
  • You have one of the fastest terrains, but it means people get fast returns hitting you too.
  • You need Mining Handbooks to make your economy work, and you're gonna have to calc out whether you make more from Mines or Houses, depending on your bonuses and books, you may actually need high population.
Your Chief Spells
  • Expansion - Extremely useful spell that adds land to your empire at no cost.
  • Harvest - Also very useful spell that increase farming by 30, 45 or 60% and last for 24h on clan members or 36h on yourself, good for trading with others for example for some Skeletal Mining (increase your mining income)
  • Rot - This spell is useful if you have any friends that want to get their chars leveled and don't care about their lumber/mills, remember to ASK them first if they want you to cast rot on them as it could be devastating if you cast it on someone that need their lumber to build/train.
  • Sleep - Your major WAR spell, this is what you'll be casting on the KT's in case of war, it will lower their SoR (State of Readyness) to as low as -25%. This is also very useful when making your regular grabs BUT you may only cast ONE successful sleep or you could get into alot of trouble and might be punished.
  • Firestorm - This spell you wont be using much, it destroys a large amount of buildings (not land) and will force the target to rebuild them, but it is rarely used.
Some important Magic Items you want to collect
  • Orb of Knowledge - Always useful, increases your caster (druids) xp by 50%.
  • Staff of Fireballs - The only staff (other than Arkane staff which you get from your arkane tree) for druids, adds 35% offense 10% defense for that char.
  • Bow of Shadows - Weapon for rogue classes (Hero), adds 50% attack 5% defense 10% xp from monsters and 2% chance to get magic items per roll.
  • Mining Handbook - Adds 10% bonus mining, you need 3 of these. (If you're hills or mountains, it's 15% per book, but I'm assuming you're barren.)
  • Cloak of Thorns/Deflection - Unidentified as garment these are the defensive garments for your druids, you can use both but at the same time.
Tips
  • Try avoiding attacking Mountain players or you could leave yourself with your chars out for a very long time.
  • Attacking monsters can be very favorable if you have a Hero with Bow of Shadows, the items you get from them you can sell on auction or trade with your coven. And you will still be gaining alot of land from your expansion spells.
  • Have a necromancer in your coven cast swamp on you and people definitely will look the other way and avoid hitting you, and you should do the same if you see a mountain with swamp, FLEE
  • Having a magi/feudal cast speed on you or use a speed scroll can be very helpful if you still want to attack players often, but they can be hard to get a hold of.
When choosing what to play take a good look at the Signup help and see what the different advantages/disadvantages you get is Signup help.

Copyright 2018, Geoffrey C. Porter
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