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Rule Book :

Table of Contents

I. Introduction

  

A.Covens & Clans

     

1War Status

     

2War Scoring

     

3No War Round

     

4Clan & Coven Lag

     

5Scorched Earth Attacks

     

6Player Rules

  

B.Characters

     

1 Races

     

2Classes

     

3Terrains

     

4Wildcard Characters

     

5Power-leveling

  

C.Spells

     

1Shaman & Nature Spells

     

2Druid Spells

     

3Magi & Feudal Spells

     

4Necro Spells

     

5Demon Spells

  

D.Magic Items

  

E.Cheating

  

F.EXP Equations

  

G.Protected Income

  

H.Basic Equations

     

1Spying

     

2Thieving

     

3Steal Magic

     

4Assassin

     

5Offensive Spells

     

6PvPLosses

     

7Troop Losses v. Monsters

II. The Basics

  

A.Character Basics

  

B.The Arkane Tree

     

1Identify scrolls

     

2Making scrolls

     

3Burning Blood & Fury Potions

     

4Making Invisibility Potions

  

C.Military

  

D.Buildings

  

E.Spying and Thieving

  

F.Monsters

     

1Special Encounters

III. Battles

IV. Help Pages

  

My Stuff Page

  

My Economy

  

Military Status

  

Coven

  

Buy Land

  

Buildings

  

Arkane Tree

  

Military

  

Characters

  

Friendly Spells

  

Item Auction

  

Coven Forums

  

Clan Forums

  

Clans

  

The Competition

  

Settings

  

Goodies

  

Logout

  

Spying

  

Thieving

  

Battle Calculator

  

Attack Results

  

Coven News

  

Attacking Monsters

  

Razing Buildings

  

Messaging

  

Kingdom News

  

Spell Casting

  

Chaos Mode

  

Hints & Tips for Demons

  

Hints & Tips for Human Druid Mountains

  

War Status

  

Steal Magic

  

Character Strengths

  

Run Turn

  

Mass Sell

  

Magic Items

  

History

  

Characters

  

Economy

  

Assassinate

  

Enemy Coven

  

Attack Results

  

Monster Attack Results

Races

Trolls
  • Trolls chief advantage is +10% attack and +5% defense
  • Troll growth rate is only 7.5% compared to 10% for all other races
  • Trolls can be Nature, Shaman, Feudal, or Necromancer
  • Shaman have the ability to create Fury Potions and only trolls can do this
  • Trolls spread the plague on offense and defense at a 20% chance. Plague zeros population growth while in affect.
  • They have some of the best troop units.
Ogre
  • Ogres chief advantage is +10% Mining and +10% Speed
  • Their speed advantage means war generals and chieftans return quicker from attacking other players allowing them to attack more and thus be higher level.
  • They can be Nature or Necromancer
  • They are especially effective in Barren terrains
  • They have average troop units
Human
  • Humans produce extra food at 5% and have a 5% higher population max
  • Humans are also the chief ingrediant to nature class making Burning blood potions, so you don't want to play a high pop human unless you don't mind being a target for every BBP making nature out there.
  • Humans can be Magi, Feudal, Necromancer, or Druid
  • Most human players play either Barren, Hills, or Mountains terrain
  • They have cheap and effective troop units. They can utilize Conscription Scrolls which cut the gold costs of troops by 30% for 24 hours.
Elf
  • Elves produce 20% extra lumber and 10% extra food
  • Elves can be Druid, Nature, or Demonologist
  • Elves get some of the best troop units
  • Elves thrive in all terrains
Goblin
  • Goblins get an extra 25% population max
  • Goblins extra pop means they have a thriving economy
  • Goblin Troops are the weakest in the game, except perhaps their Dogmen.
  • Goblin can be Demonologist (highly recommended), Magi, or Nature
  • Goblin Demon should be a pop based terrain or barren (plains, coastal, forest, or barren), goblin magi should be barren, hills, or mountains, goblin nature should be plains, coastal, forest, or barren

Copyright 2018, Geoffrey C. Porter
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