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Rule Book :

Table of Contents

I. Introduction

  

A.Covens & Clans

     

1War Status

     

2War Scoring

     

3No War Round

     

4Clan & Coven Lag

     

5Scorched Earth Attacks

     

6Player Rules

  

B.Characters

     

1Races

     

2Classes

     

3 Terrains

     

4Wildcard Characters

     

5Power-leveling

  

C.Spells

     

1Shaman & Nature Spells

     

2Druid Spells

     

3Magi & Feudal Spells

     

4Necro Spells

     

5Demon Spells

  

D.Magic Items

  

E.Cheating

  

F.EXP Equations

  

G.Protected Income

  

H.Basic Equations

     

1Spying

     

2Thieving

     

3Steal Magic

     

4Assassin

     

5Offensive Spells

     

6PvPLosses

     

7Troop Losses v. Monsters

II. The Basics

  

A.Character Basics

  

B.The Arkane Tree

     

1Identify scrolls

     

2Making scrolls

     

3Burning Blood & Fury Potions

     

4Making Invisibility Potions

  

C.Military

  

D.Buildings

  

E.Spying and Thieving

  

F.Monsters

     

1Special Encounters

III. Battles

IV. Help Pages

  

My Stuff Page

  

My Economy

  

Military Status

  

Coven

  

Buy Land

  

Buildings

  

Arkane Tree

  

Military

  

Characters

  

Friendly Spells

  

Item Auction

  

Coven Forums

  

Clan Forums

  

Clans

  

The Competition

  

Settings

  

Goodies

  

Logout

  

Spying

  

Thieving

  

Battle Calculator

  

Attack Results

  

Coven News

  

Attacking Monsters

  

Razing Buildings

  

Messaging

  

Kingdom News

  

Spell Casting

  

Chaos Mode

  

Hints & Tips for Demons

  

Hints & Tips for Human Druid Mountains

  

War Status

  

Steal Magic

  

Character Strengths

  

Run Turn

  

Mass Sell

  

Magic Items

  

History

  

Characters

  

Economy

  

Assassinate

  

Enemy Coven

  

Attack Results

  

Monster Attack Results

Terrains

Plains
  • Pop based economy
  • Chief Advantages +20% pop max, +40% food, +30% speed, + 10% attack
  • Their pop max and food bonuses means it's cheaper for plains to support large armies
  • Their speed bonus speeds their leaders home after battles
  • Chief Disadvantage -30% Mining, -20% Lumber
  • Recommended for any race other than human and any class other than Magi and Feudal
Hills
  • Mining Based Economy
  • Chief Advantages +10% defense, +45% mining
  • Chief Disadvantags -10% speed
  • Hills can support larger armies than mountains, so late game they are more efficient on the same land
  • Hills players get guaranteed return order with characters against monsters
Mountains
  • Mining Based Economy
  • Advantages -40% speed, +25% defense, +80% mining
  • Disadvantages -30% speed, -25% food, -10% population, -10% crime rate
  • The speed is a double-edged sword, one, it slows down your leaders, meaning you can't attack as often, so it's disadvantage. But, two, it slows down people who attack you, which discourages many players.
  • Supporting a large army is costly for Mountains players
  • The nice thing about playing mountains is you never have to rob iron
  • 5% extra defense against assassinations, +10% spell defense against possession type spells
Coastal
  • Pop based Economy
  • Advantages +20% speed, +10% attack, +15% taxes, +15% population, +30% food, +5% defense, +10% crime rate
  • These advantages means you can support a very large army on Coastal.
  • Disadvantages -25% mining, -15% lumber, so, you'll be stealing iron
  • This is a good terrain for non-humans who are active and think they'll have a lot of land and nw later in the game.
Barren
  • Mining (or pop) based economy
  • Advantages +35% attack, +30% speed, +10% taxes, +30% research, +10% crime rate
  • In addition
    • When attacking monters Barren players will receive their terrain bonus
    • When attacking players they will take extra land
  • Disadvantages -35% food, -25% lumber, -15% pop max
  • The disadvantages make growing and supporting a large army difficult and cumbersome
  • This is likely the most dreaded terrain, and with it's many advantages a very common terrain
Forest
  • Pop based economy
  • Advantages +10% Defense, +10% speed, +25% food, +75% lumber, +10% population, +25% crime rate, +10% research
  • Disadvantages -10% mining
  • The real weakness to forest is the lack of a speed bonus, meaning you can't make as many attacks per day as a plains or barren player
  • Forest players will receive an extra 3% per roll chance for magic items
Notes Crime Rate affects spy and thief production. Positive Crime rate is better.

Copyright 2018, Geoffrey C. Porter
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