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Rule Book :

Table of Contents

I. Introduction

  

A.Covens & Clans

     

1War Status

     

2War Scoring

     

3No War Round

     

4Clan & Coven Lag

     

5Scorched Earth Attacks

     

6Player Rules

  

B.Characters

     

1Races

     

2Classes

     

3Terrains

     

4Wildcard Characters

     

5Power-leveling

  

C.Spells

     

1Shaman & Nature Spells

     

2Druid Spells

     

3Magi & Feudal Spells

     

4 Necro Spells

     

5Demon Spells

  

D.Magic Items

  

E.Cheating

  

F.EXP Equations

  

G.Protected Income

  

H.Basic Equations

     

1Spying

     

2Thieving

     

3Steal Magic

     

4Assassin

     

5Offensive Spells

     

6PvPLosses

     

7Troop Losses v. Monsters

II. The Basics

  

A.Character Basics

  

B.The Arkane Tree

     

1Identify scrolls

     

2Making scrolls

     

3Burning Blood & Fury Potions

     

4Making Invisibility Potions

  

C.Military

  

D.Buildings

  

E.Spying and Thieving

  

F.Monsters

     

1Special Encounters

III. Battles

IV. Help Pages

  

My Stuff Page

  

My Economy

  

Military Status

  

Coven

  

Buy Land

  

Buildings

  

Arkane Tree

  

Military

  

Characters

  

Friendly Spells

  

Item Auction

  

Coven Forums

  

Clan Forums

  

Clans

  

The Competition

  

Settings

  

Goodies

  

Logout

  

Spying

  

Thieving

  

Battle Calculator

  

Attack Results

  

Coven News

  

Attacking Monsters

  

Razing Buildings

  

Messaging

  

Kingdom News

  

Spell Casting

  

Chaos Mode

  

Hints & Tips for Demons

  

Hints & Tips for Human Druid Mountains

  

War Status

  

Steal Magic

  

Character Strengths

  

Run Turn

  

Mass Sell

  

Magic Items

  

History

  

Characters

  

Economy

  

Assassinate

  

Enemy Coven

  

Attack Results

  

Monster Attack Results

Necro Spells

Necromancer Spells
  • Possession - This consumes another empire's character when it succeeds, often opening them up to attack.
  • Lessor Possession - This spell works a lot like possession, opening up another empire to attack, with a minor exception, when characters have only been partially possessed and the empire get's attacked one random character will "wake" from the possession.
  • Bog - Targets a specific building type, equivalent to a land grab or less versus a larger player. Both land and buildings are destroyed.
  • Swamp - Defensive spell cast on self or covenmembers. Next attack (of at least 50% the defender's points) will be slowed by 5 hours, swamp is a duration spell, it'll dry up after 10-12 turns even if you're not attacked.
  • Skeletal Miners - clan wide friendly spell, boosts mining production by 10 or 20% for 12-24 turns. Will stack, up to 20% (so if you get a 10% you can add a second one on).
  • Advanced Skel Miners - Similar to skeletal miners except it is always 20% boost and lasts 24 hours. Spills
  • War Only - Plague - Requires Lessor possession and possession to research. Plague can spill on the target's covenmates. This spell will ZERO population growth for around 1 day on the target kingdom, it's especially effective on low-pop kingdoms, as without population you cannot make military.
  • War Only - Mind Blast - Requires Plague to research. This spell is the most powerful version of possession, with it you don't target specific characters but all characters, affecting between 1-4 of them at one time.

Copyright 2018, Geoffrey C. Porter
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