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Rule Book :

Table of Contents

I. Introduction

  

A.Covens & Clans

     

1War Status

     

2War Scoring

     

3No War Round

     

4Clan & Coven Lag

     

5Scorched Earth Attacks

     

6Player Rules

  

B.Characters

     

1Races

     

2Classes

     

3Terrains

     

4Wildcard Characters

     

5Power-leveling

  

C.Spells

     

1Shaman & Nature Spells

     

2Druid Spells

     

3Magi & Feudal Spells

     

4Necro Spells

     

5Demon Spells

  

D.Magic Items

  

E.Cheating

  

F.EXP Equations

  

G.Protected Income

  

H.Basic Equations

     

1Spying

     

2Thieving

     

3Steal Magic

     

4Assassin

     

5Offensive Spells

     

6 PvPLosses

     

7Troop Losses v. Monsters

II. The Basics

  

A.Character Basics

  

B.The Arkane Tree

     

1Identify scrolls

     

2Making scrolls

     

3Burning Blood & Fury Potions

     

4Making Invisibility Potions

  

C.Military

  

D.Buildings

  

E.Spying and Thieving

  

F.Monsters

     

1Special Encounters

III. Battles

IV. Help Pages

  

My Stuff Page

  

My Economy

  

Military Status

  

Coven

  

Buy Land

  

Buildings

  

Arkane Tree

  

Military

  

Characters

  

Friendly Spells

  

Item Auction

  

Coven Forums

  

Clan Forums

  

Clans

  

The Competition

  

Settings

  

Goodies

  

Logout

  

Spying

  

Thieving

  

Battle Calculator

  

Attack Results

  

Coven News

  

Attacking Monsters

  

Razing Buildings

  

Messaging

  

Kingdom News

  

Spell Casting

  

Chaos Mode

  

Hints & Tips for Demons

  

Hints & Tips for Human Druid Mountains

  

War Status

  

Steal Magic

  

Character Strengths

  

Run Turn

  

Mass Sell

  

Magic Items

  

History

  

Characters

  

Economy

  

Assassinate

  

Enemy Coven

  

Attack Results

  

Monster Attack Results

PvPLosses

Troop Losses in PlayerVs.Player

nHealing = Char Level * 0.0015
For Druids, this caps at 0.045
non-Druids it caps at 0.035

Cecil's Root or Staff of the Healing boosts this nHealing by 0.01

On the WAR board, this nHealing will be at least 0.01 It'll bottom out at .02 on the Anarchy Board. (staff of the druid will be added to this minimum)
Defender Healing equation is the same so far...

Attacker Losses = 0.08 + (0-0.01 random) - (Offensive Resistance) - nHealing
If this value is less than 0.01, it becomes 0.01

Defender Losses
nExtraTroops = 0.01-0.02 for no food + 0.01-0.02 for no houses, so up to 0.02-0.04
losses = (0.08 + (0.00-0.01 random) + nExtraTroops - (Defensive Resistance) - Defender Healing)
This "Losses" is then multiplied by dRatio... dRatio = attacker points / defense points, and cannot exceed 1.15
If the final result of this is less than 0.01 * dRatio, it becomes equal to 0.01 * dRatio

So, the defender equation, wth *no* healers, a attack that's 50% of the defender's strength will kill around 4-4.5% minus resistance...

Copyright 2018, Geoffrey C. Porter
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