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Rule Book :

Table of Contents

I. Introduction

  

A.Covens & Clans

     

1 War Status

     

2War Scoring

     

3No War Round

     

4Clan & Coven Lag

     

5Scorched Earth Attacks

     

6Player Rules

  

B.Characters

     

1Races

     

2Classes

     

3Terrains

     

4Wildcard Characters

     

5Power-leveling

  

C.Spells

     

1Shaman & Nature Spells

     

2Druid Spells

     

3Magi & Feudal Spells

     

4Necro Spells

     

5Demon Spells

  

D.Magic Items

  

E.Cheating

  

F.EXP Equations

  

G.Protected Income

  

H.Basic Equations

     

1Spying

     

2Thieving

     

3Steal Magic

     

4Assassin

     

5Offensive Spells

     

6PvPLosses

     

7Troop Losses v. Monsters

II. The Basics

  

A.Character Basics

  

B.The Arkane Tree

     

1Identify scrolls

     

2Making scrolls

     

3Burning Blood & Fury Potions

     

4Making Invisibility Potions

  

C.Military

  

D.Buildings

  

E.Spying and Thieving

  

F.Monsters

     

1Special Encounters

III. Battles

IV. Help Pages

  

My Stuff Page

  

My Economy

  

Military Status

  

Coven

  

Buy Land

  

Buildings

  

Arkane Tree

  

Military

  

Characters

  

Friendly Spells

  

Item Auction

  

Coven Forums

  

Clan Forums

  

Clans

  

The Competition

  

Settings

  

Goodies

  

Logout

  

Spying

  

Thieving

  

Battle Calculator

  

Attack Results

  

Coven News

  

Attacking Monsters

  

Razing Buildings

  

Messaging

  

Kingdom News

  

Spell Casting

  

Chaos Mode

  

Hints & Tips for Demons

  

Hints & Tips for Human Druid Mountains

  

War Status

  

Steal Magic

  

Character Strengths

  

Run Turn

  

Mass Sell

  

Magic Items

  

History

  

Characters

  

Economy

  

Assassinate

  

Enemy Coven

  

Attack Results

  

Monster Attack Results

War Status

War Generals, Clan Leaders, and Vice Clan Leaders can declare war or defensive posture or cancel a war. Diplomats can cancel a war but cannot declare. If you're running a clan there will be a link in the clan forums to declare war, that will list all opposing clans and allow you to select one. Once a clan is selected war options must be selected. You must select TWO of the following three
  • +10% Attack
  • -1 Hour Return Times (speed)
  • Salt The Earth (Extra 20% damage on attacks, but 10% less gains and -5% attack)
The second option is either Steal Magic Items or Assassinate Characters. In the beginning of the game friendly clans will have "inactive wars" with steal magic items on, so that the two magic items that inactives start with are lifted. Typically if it's a real war you want to use assassinate (and you'll have 5% extra success if selected), unless you have a good number of necromancers on your side.

If you cancel war status, you cannot redeclare for 6 hours. When you declare war, it locks the entire Clan down for six hours, and covens can't leave.

Defensive posture is useful, it gives you spy/thief defense boost, spell defense boost, and added State of Readiness on defense. Defensive posture lasts for 24 hours then lags your clan 6 hours during which time you can't declare war. So, while you could spend 4/5ths of the game in defensive posture, you can't declare war in that state, so if you get jumped you have to wait to get bonuses.
  • 24 hours on...
  • 6 hours cooldown...
  • Protection from Spying, 10%
  • Protection from Assassinations, 7%
  • Protection from Steal Magic, 8%
  • Spell Defense, 2% per spell caster (applied with sphere, after min chance applied)...

Copyright 2018, Geoffrey C. Porter
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