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Rule Book :

Table of Contents

I. Introduction

  

A.Covens & Clans

     

1War Status

     

2War Scoring

     

3No War Round

     

4Clan & Coven Lag

     

5Scorched Earth Attacks

     

6Player Rules

  

B.Characters

     

1Races

     

2Classes

     

3Terrains

     

4Wildcard Characters

     

5Power-leveling

  

C.Spells

     

1 Shaman & Nature Spells

     

2Druid Spells

     

3Magi & Feudal Spells

     

4Necro Spells

     

5Demon Spells

  

D.Magic Items

  

E.Cheating

  

F.EXP Equations

  

G.Protected Income

  

H.Basic Equations

     

1Spying

     

2Thieving

     

3Steal Magic

     

4Assassin

     

5Offensive Spells

     

6PvPLosses

     

7Troop Losses v. Monsters

II. The Basics

  

A.Character Basics

  

B.The Arkane Tree

     

1Identify scrolls

     

2Making scrolls

     

3Burning Blood & Fury Potions

     

4Making Invisibility Potions

  

C.Military

  

D.Buildings

  

E.Spying and Thieving

  

F.Monsters

     

1Special Encounters

III. Battles

IV. Help Pages

  

My Stuff Page

  

My Economy

  

Military Status

  

Coven

  

Buy Land

  

Buildings

  

Arkane Tree

  

Military

  

Characters

  

Friendly Spells

  

Item Auction

  

Coven Forums

  

Clan Forums

  

Clans

  

The Competition

  

Settings

  

Goodies

  

Logout

  

Spying

  

Thieving

  

Battle Calculator

  

Attack Results

  

Coven News

  

Attacking Monsters

  

Razing Buildings

  

Messaging

  

Kingdom News

  

Spell Casting

  

Chaos Mode

  

Hints & Tips for Demons

  

Hints & Tips for Human Druid Mountains

  

War Status

  

Steal Magic

  

Character Strengths

  

Run Turn

  

Mass Sell

  

Magic Items

  

History

  

Characters

  

Economy

  

Assassinate

  

Enemy Coven

  

Attack Results

  

Monster Attack Results

Shaman & Nature Spells

Shaman/Nature Spells
  • Blight - Destroys food, can even send food into negative, it can blight the very earth. Destroys at least 5% of the target's farms.
  • Disease - Destroys twice as much food as Blight, up to 80% of their stockpiles. Destroys at least 10% of the target's farms.
  • Perimeter Wall - Raises a defensive wall around the caster or a Coven member, it is calculated as State of Readiness and will fall 5% per hour. This spell requires 20 lumber per acre of the target kingdom.
  • Rage - A +20% attack boost for one attack, can be cast on a Coven Member
  • Advanced Rage - This is the same as Rage except when cast it can spill to 1-2 random covenmates that it isn't cast on.
  • Tornado - A vicious spell which destroys buildings, can cripple an opponent. (Cataclysm chance)
  • Swift Axe - Cast on a Chieftan it will increase their offensive points by 25% in battle.
  • Fertility - Boosts population max by 10/20/30/40% for 12 turn duration for clanmates and 24 hours duration for the caster. If more then one Fertility spell is cast on an Empire the highest percent increase will be used.
  • Advanced Fertility - Same as fertility except it's 20/30/40% boost and it lasts for 24 turns on clanmates and 48 turns on self.
  • Fog - Causes a 50% drop in the target's spying and thieving attempts, lasts 1 day.
  • War Only - Peace - You must research Fog before researching Peace. Peace can spill onto Target's Covenmates. When cast on an enemy player, attacks they make will be at -20% attack for every Peace spell cast on them up to three. One peace spell isn't so crippling, but when you've got 3 on you and you're at -60% attack, that makes a big difference.
  • War Only - Earthquake - You must research Peace before Earthquake. Earthquake is equivalent to one land grab, or less against bigger targets.
In addition Shamans will affect combat casualties by as much as 2% on both offense and defense.

Copyright 2018, Geoffrey C. Porter
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