Turn Based FAQ Noob Guide War Guide Rule Book Register






Home Page

Rule Book :

Table of Contents

I. Introduction

  

A.Covens & Clans

     

1War Status

     

2War Scoring

     

3No War Round

     

4Clan & Coven Lag

     

5Scorched Earth Attacks

     

6Player Rules

  

B.Characters

     

1Races

     

2Classes

     

3Terrains

     

4Wildcard Characters

     

5Power-leveling

  

C.Spells

     

1Shaman & Nature Spells

     

2 Druid Spells

     

3Magi & Feudal Spells

     

4Necro Spells

     

5Demon Spells

  

D.Magic Items

  

E.Cheating

  

F.EXP Equations

  

G.Protected Income

  

H.Basic Equations

     

1Spying

     

2Thieving

     

3Steal Magic

     

4Assassin

     

5Offensive Spells

     

6PvPLosses

     

7Troop Losses v. Monsters

II. The Basics

  

A.Character Basics

  

B.The Arkane Tree

     

1Identify scrolls

     

2Making scrolls

     

3Burning Blood & Fury Potions

     

4Making Invisibility Potions

  

C.Military

  

D.Buildings

  

E.Spying and Thieving

  

F.Monsters

     

1Special Encounters

III. Battles

IV. Help Pages

  

My Stuff Page

  

My Economy

  

Military Status

  

Coven

  

Buy Land

  

Buildings

  

Arkane Tree

  

Military

  

Characters

  

Friendly Spells

  

Item Auction

  

Coven Forums

  

Clan Forums

  

Clans

  

The Competition

  

Settings

  

Goodies

  

Logout

  

Spying

  

Thieving

  

Battle Calculator

  

Attack Results

  

Coven News

  

Attacking Monsters

  

Razing Buildings

  

Messaging

  

Kingdom News

  

Spell Casting

  

Chaos Mode

  

Hints & Tips for Demons

  

Hints & Tips for Human Druid Mountains

  

War Status

  

Steal Magic

  

Character Strengths

  

Run Turn

  

Mass Sell

  

Magic Items

  

History

  

Characters

  

Economy

  

Assassinate

  

Enemy Coven

  

Attack Results

  

Monster Attack Results

Druid Spells

Druid Spells
  • Expansion - This will add land to the Druid's empire.
  • Advanced Expansion - Produces 75% extra land than expansion.
  • Harvest - Generates food, can be cast on a Clan member, +30, 45, or 60% for 36 turns for the caster and 24 turns for clan mates.
  • Advanced Harvest - Quite similar to harvest, 40%, 45%, or 60% boost, for 36 turns on clan mates and 48 turns on self.
  • Rot - Rots Lumber stockpiles and destroys lumber mills
  • Firestorm - Possibly the most powerful of all the spells that destroy buildings, fire rains from the sky... (Cataclysm chance)
  • Sleep - Decreases target state of readiness by 5% per 3.5 levels of the caster. Can send SoR negative to -25%. SoR is a combat multiplier and it affects how much land is gained in an attack.
  • WAR ONLY - Overgrowth - You must research expansion and harvest to acquire this. Overgrowth can spill to the target's covenmates. When cast on an enemy during wartime, that player's empire becomes overgrown with brambles, vines, and shrubberies, causing all the attacks they make to be at +4 hours return time until it wears off.
  • War or Defensive posture only - Sphere - You must have Overgrowth researched to acquire this. This is a friendly clan-wide spell that provides 15% magic defense for 36 turns. Sphere can spill to friendly covenmates.
In addition Druids will affect combat casualties by as much as 3% on both offense and defense.

Copyright 2018, Geoffrey C. Porter
Terms and Conditions and Privacy Policy

Support: trulyjuxta@live.com

Short Fiction